Like the title says, this is an unofficial blog/mirror about Prim composer. Here is some information about the tool:
----------> Prim Composer for 3ds Max
*** Description ***
Prim Composer is complete offline building environment for Second Life and
OpenSim. Build in 3ds Max; Deploy to either Second Life or OpenSim.
*** Current Version ***
1.4.0 — released 2010-08-02
*** Download and Support ***
http://liferain.com/downloads/primcomposer/ - the site is down , that's why this blog was created
http://www.mediafire.com/?46x8gdcna7113di - working download link
http://www.lldexler.com/primcomposer/PrimComposer_1_4_0.rar - another mirror by Heb Dexler
*** Features ***
* Create and edit a scene of prims in 3ds Max.
o Prim Types: Sculpties and all parametric prims (box, sphere, …)
are supported. Parametric prims are manipulated using the standard
SL interface (cut, hollow, …).
o Constrained scaling: scale prims using the standard 3ds Max
mouse-driven tool. Prims are automatically constrained to the target
environment’s prim size restrictions.
o Grouping: grouped prims within 3ds Max are exported to target
environments as linked sets.
o Texturing: Apply materials and textures to prims and sculpts in
3ds Max. Bake or render them in 3ds Max or automatically upload them
to Second Life and OpenSim.
* Export all or part of the 3ds Max scene to Second Life or OpenSim via
an automated libsecondlife bridge.
o WYSIWIG: shape, size, rotation, and relative positioning of prims
is preserved. Grouping is preserved as linked sets. Support for
texturing is planned, but not yet implemented.
o World Attributes: world attributes such as permissions and physics
can be set in 3ds Max and are preserved during the export process.
*** License ***
Prim Composer is licensed under GPL3
Copyright 2008-2009 Shack Dougall