tag:blogger.com,1999:blog-1870249311441480790.post2448678451004005208..comments2022-08-01T14:45:40.744-07:00Comments on Prim Composer 1.4.0 (unofficial) Mirror: Prim Composer Introduction and Featuresamishttp://www.blogger.com/profile/15722807631871034155noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-1870249311441480790.post-68381032614387824852014-02-03T13:04:12.353-08:002014-02-03T13:04:12.353-08:00When i import prims into 3DS, they are grouped tog...When i import prims into 3DS, they are grouped together making it impossible to edit them singularly =-/Anonymoushttps://www.blogger.com/profile/01324560924465557361noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-26793455558880936942013-04-06T00:39:26.324-07:002013-04-06T00:39:26.324-07:00i wish Shack picked up this tool again... opensim/...i wish Shack picked up this tool again... opensim/sl is now pretty stable so give this tool a second chance... <br /><br />AndréAndré Verwijshttps://www.blogger.com/profile/09930580388533596528noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-53442725453385253162013-02-20T09:54:09.032-08:002013-02-20T09:54:09.032-08:00Sorry i meant Maxproxy...
Well in the tutorial it...Sorry i meant Maxproxy...<br /><br />Well in the tutorial it says<br /><br />type maxproxy.exe --main<br /><br />Into maxport, and into Second Life grid add http://127.0.0.1:8080<br /><br />I've tried logging in without adding that and it wont work, i've tried adding it and it wont let meCaptainCrazyhttps://www.blogger.com/profile/12863351281871000990noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-81372978891692840352013-02-20T07:23:14.172-08:002013-02-20T07:23:14.172-08:00This comment has been removed by the author.CaptainCrazyhttps://www.blogger.com/profile/12863351281871000990noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-79840727972702197892013-02-20T06:17:57.519-08:002013-02-20T06:17:57.519-08:00You are referring to *maxPROXY* usage. For *maxPOR...You are referring to *maxPROXY* usage. For *maxPORT *, you don't need to add anything. Hope this helps. Regardsamishttps://www.blogger.com/profile/15722807631871034155noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-10485605379668495682013-02-20T06:13:35.631-08:002013-02-20T06:13:35.631-08:00Hey i need help with something please it's kin...Hey i need help with something please it's kinda urgent =-(<br /><br />I've used Maxport before and i can export things into the grid but you said we need to add http://127.0.0.1:8080 to the grid list.. However it wont let me add it and even if i do somehow manage to do it then it wont connect to it..<br /><br />Why is that?CaptainCrazyhttps://www.blogger.com/profile/12863351281871000990noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-64362799544296371992011-10-19T05:37:49.842-07:002011-10-19T05:37:49.842-07:00It's on the main Toolbar called "Group&qu...It's on the main Toolbar called "Group" :) Just use Ungroup,Open or Explode. Best regardsamishttps://www.blogger.com/profile/15722807631871034155noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-88515590318583591462011-10-19T05:37:12.415-07:002011-10-19T05:37:12.415-07:00Nvm i got it LOL. Thanks ^.^Nvm i got it LOL. Thanks ^.^CaptainCrazyhttps://www.blogger.com/profile/12863351281871000990noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-74191753432088388042011-10-19T05:32:52.933-07:002011-10-19T05:32:52.933-07:00Thanks for the very fast reply i appreciate it. C...Thanks for the very fast reply i appreciate it. Could you explain how i do that? I've been using 3DS Max for 10 years but never had to use this option lol.<br /><br />Thanks =-)CaptainCrazyhttps://www.blogger.com/profile/12863351281871000990noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-65564189884151665492011-10-19T05:13:26.075-07:002011-10-19T05:13:26.075-07:00Hello Captain,
This is because prim composer impor...Hello Captain,<br />This is because prim composer imports them as a linkset. And a linkset in 3ds max is == Group. Just open/ungroup or explode the pile and you are ready for dance :)amishttps://www.blogger.com/profile/15722807631871034155noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-36063103192412954312011-10-19T05:08:27.813-07:002011-10-19T05:08:27.813-07:00When i export from Second Life to 3DS Max, the pri...When i export from Second Life to 3DS Max, the prims are just one whole inseperable chunk, which makes it impossible to edit or UVW Unwrap.<br /><br />Is there a way around this please?<br /><br />Thanks =-)CaptainCrazyhttps://www.blogger.com/profile/12863351281871000990noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-1175560264744550602011-05-17T05:05:49.155-07:002011-05-17T05:05:49.155-07:00Hello Mesa,
Hmm if it works with Vray and Scanline...Hello Mesa,<br />Hmm if it works with Vray and Scanline it's not a prim composer bug. Do you have indirect illumination switched on ? For example Final Gather with some preset? Maybe this hollow part don't receive direct light and need indirect illumination? Other than that be aware that hollow parts of the regular prims have horrific mapping and most of the time it's impossible to get nice bake there. I hope this will help. Best regardsamishttps://www.blogger.com/profile/15722807631871034155noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-28971682014732011282011-05-16T18:04:16.226-07:002011-05-16T18:04:16.226-07:00HI Amis,
Some Precisions. So far I have been unsu...HI Amis,<br /><br />Some Precisions. So far I have been unsuccesful to bake the primitive's Hollow faces when using mental ray. Ie. a Cylinder will get each of it's faces baked properly - top, bottom, outside, Path cuts - execpt for the hollow face. Unfortunately primcomposer yeild a black square when Mental Ray is used.<br /><br />This however won't happen using the Scanline renderer or V-Ray which is the good news.<br /><br />Thanks :)Mesahttps://www.blogger.com/profile/07181916748361457551noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-59481085942344768562011-05-16T09:33:18.805-07:002011-05-16T09:33:18.805-07:00Hey Mesa,
Not sure I understand what you are tryin...Hey Mesa,<br />Not sure I understand what you are trying to achieve, but maybe you are trying to make a hole inside a sculpty object? Flipping normals and deleting a face will not help. Exporter will ignore those or produce an error. The best way to create an object with holes is to use segments, check my bench tutorial here: http://www.mediafire.com/?rnvk2a02mtm<br />Hope this helps<br />Best regardsamishttps://www.blogger.com/profile/15722807631871034155noreply@blogger.comtag:blogger.com,1999:blog-1870249311441480790.post-65860636025984004442011-05-16T09:22:51.649-07:002011-05-16T09:22:51.649-07:00Hello!
I've been trying every combinaisons of...Hello!<br /><br />I've been trying every combinaisons of setting to have a hollow face not redered as a black square using Mental Ray but I have been unsuccesful so far. Any ideas ?Mesahttps://www.blogger.com/profile/07181916748361457551noreply@blogger.com