I will try to explain what is the basic installation of prim composer.
*Installing the tool
1. Download the tool from here: http://www.mediafire.com/?46x8gdcna7113di
2. Unpack it somewhere
3. Take the "primcomposer" folder and copy/paste it inside your max's "stdscripts" folder, in my case:
C:\Program Files\Autodesk\3ds Max 2011\stdplugs\stdscripts
Note: If you are using 64bit version of max your root folder will be "Program Files" , but if you use 32bit it will be "Program Files (x86)". Make sure you've putted it in the right folder.
4. Start 3ds max. You may get an error on the first start. Ignore it and restart max.
5. You should see a new menu at your top bar called "Prim Composer"
*Configuring your max
There are two major settings you need to change in your max setting in order it to work with prim composer.
1.Customize -> Preferences -> Rendering -> True Color - must be Unchecked
2.Customize -> Preferences -> General -> Use Real-World Texture Coordinates - must be Unchecked
Optional: Set your Display Units to Meters and System Units to Inches
Hi, after installation I open 3ds max, I get the error --Runtime error: fileIn: can't open file - "C:\Program Files
ReplyDeleteAutodesk
3ds Max 2010\stdplugs\stdscripts\primcomposer\PrimChangeHandler.ms
so I restart, but i keep getting the same msg everytime I restart.
Please help
Hello G,
ReplyDeleteIt seems to me that you have UAC switched on? You can either start Max with administrator rights or switch UAC off: http://www.howtogeek.com/howto/windows-vista/disable-user-account-control-uac-the-easy-way-on-windows-vista/
Hope this helps.
Best regards
thanks for your quick reply, but i shut it off and even re put the files into 3ds max and i'm still getting that msg
ReplyDeleteInteresting , it should work on 2010 without problem. You have pasted the error message but i see 2 missing "\" in it , is this correct ? "C:\Program Files Autodesk 3ds Max 2010\stdplugs\stdscripts\primcomposer\PrimChangeHandler.ms
ReplyDeleteSome errors occur when you have another prim composer folder put in a wrong folder, check for that too.
ya i had a dual folder but removed the first one that contained the second one. and I missed the key when typing the \\ in the error msg.
ReplyDeleteWill it work if I take the 3 sub folders in the primcomposer folder out and place them directly into the stdscripts folder?
i just tried what I asked and it works. The instructions say take the primcomposer folder and put it into the stdscripts folder. Not take the 3 folders inside the primcomposer folder.
ReplyDeleteNice way to say: thanks :)
ReplyDeleteThanks for the help
ReplyDeleteHi i have a problem i have 3ds max 2011 and prim composer 1.4 with patch im has modeled a airplane nose and when i want to export it, it says no prims are selected but i have it selected or no prims in scene. any Help!
ReplyDeleteHey Koki,
ReplyDeleteSelect the prim , and use "Convert" option in prim composer's menu ( top bar ). This will add sculpty preferences to the object. Don't forget to set output sculpty resolution , stitching and baking size. Hope this helps
Hi again now this error is not showing up but when click on export i get 3 errors and when go to the folder of the sculpties i get 3 blank images at the sculptmap.
ReplyDeleteHi when click on export i get a little windows and down its a red color and saying 3 error and there i expored i get 3 sculpt map that is blank.I have true color uncheckd and all that. Any Help Please.
ReplyDeleteThat is all i get
ReplyDelete** EXPORTED
- prims: 1 of 1
- linksets: 0 of 0
- sculptmaps: 3
- textures: 0
- baked: 0
Cost if Uploaded to SL: L$ 30
** STATISTICS
- time: 0.428 sec
- speed: 2.33645 prims/sec
- coverage: 100.0 %
>>>>> 3 Errors! <<<<<
** 3 Errors:
- (1) COMPOSITE SCULPTMAP FAILED in prim 'Layer0_001' -> -- Unknown property: "vertColor" in undefined
- (2) COMPOSITE SCULPTMAP FAILED in prim 'Layer0_001' -> -- Unknown property: "vertID" in undefined
- (3) COMPOSITE SCULPTMAP FAILED in prim 'Layer0_001' -> -- Unknown property: "vertID" in undefined
Please Fast Help Please!
Hey Koki,
ReplyDeleteOkay if you export one sculpty and you get 3 maps ( no matter they are blank) this means that your sculpty is composed from 3 sub-object elements. When prim composer see more than one element "composite sculptie" option kicks in. First make sure your sculpty is actually sculpty compatible ( perfect square UVs without holes and plane topology) , if it is , the only way is to make it big, and try vertex "Weld" to create a single element. Be careful and make backup , weld can make a mess if the threshold is wrong (that's why you need to make it big). All my advices are based on pure guessing, so a wire snapshot + UVs will be helpful. Most immediate help can be found in "3ds max" group in SL, most people there use prim composer ( but have those snapshots ready ). Best regards
thank you so much for this! my hard drive recently failed and i had to reinstall 3ds max and i was so scared i wouldn't be able to find prim composer since the site is gone! you are a life saver!
ReplyDeleteHi i still have a new problem i designed what i want with a prim composer prim Cylinder. Here is a pic http://img714.imageshack.us/i/namnlsds.png/
ReplyDeleteAnd This is the Sculpt i get http://img855.imageshack.us/i/82808941.png/ Ok. And The sculpt in World looks like that --- http://img43.imageshack.us/i/sculpth.png/
They are lookin 100% diffrent than each other
Help please.
Hello Koki,
ReplyDeleteIt looks to me that u've used standard SL primitive for your starting topology but not cylinder sculptie. You should know that prim composer supports SL primitives as well, but they can be edited only with parameters and resize/rotate/move. To access sculpty , go to prim composer menu and insted ot Cylinder, choose "Sculpt Shape". Choose the shape , resolution and the starting LOD. Hope this helps.
When you export out of 3ds max it exports as a hpa extension. how do you import that to 2nd life?
ReplyDeleteHello DJ,
ReplyDeleteYou need to use Maxport.exe ( it's included in the package ). More info here: http://maniacsl.blogspot.com/2011/02/maxport-and-maxproxy-usage.html
ty but where exactly do i type in maxport.exe, i thought it was from dos but it doesnt recognize the command. tried from my run command to. and yes i did install prim composer cause its in my 3ds max
ReplyDeleteCheck he "Tutorials" post and most specificity this one: http://www.lldexler.com/primcomposer/using-maxport-to-upload-builds-to-opensim-and-secondlife.mp4
ReplyDeleteThank you for your quick responses. I'm going to go watch all the tutorials and I'll let you know the results of that :)
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteok i imported something to 2nd life. Was just a sphere to test it. i see the sphere then i take it, but i have no clue where it is in my inventory. doing a search i dont find anything. i do have a folder called maxport but the only thing in it is a png file
ReplyDeletenevermind i figured it out lol.
ReplyDeletei still have more videos to watch and tutorials to learn. I've done 3d modeling for other games and now i want to learn second life.
thank you for all your help
hi , I installed it, works fine,
ReplyDeletebut unfortunatly, if I change Preferences in prim Default, it does not change the Baked File dimention
from 256 to 1024, looks right in preferences
but if I bake , it keeps 256er output, any one know why ?
Hello Satras,
ReplyDeleteThose settings are only for newly created prims/sculpties. For old ones you need to change those from the added options in Editable Poly dialog or you can use "Bulk Change" in Prim composer menu for more than one prim.
Best regards
oki , thanks, I will try that
ReplyDelete--Runtime error: fileIn: can't open file - "C:\Program Files
ReplyDeleteAutodesk
3ds Max 2010\stdplugs\stdscripts\primcomposer\PrimChangeHandler.ms
I get this error whenever I run it as admin. Do I really have to turn off UAC? Because im trying to keep my PC as secure as can be.
Hello Raioku,
ReplyDeleteI don't think UAC is responsible for this error. It looks more like bad installation. Are you sure all files are on right places and there is no prim composer parts on wrong positions? I think someone reported similar error, but I'm not sure what was the problem.
p.s Yep, check fist several comments from "g" and me. He had double folders. Hope this helps
nah I see what I did wrong man. I put the whole PrimComposer V1.0.4 folder in there instead of PrimComposer folder in it. Fixed it 5 mins ago, thanks for the help though :D
ReplyDeleteHello all. I'm getting an error any time I try to generate a sculpt map from a selected object.
ReplyDelete--No "map" function for undefined
I get this error no matter what I try. I've re-installed prim composer a couple times now and still nothing. Ideas?
Dear all,
ReplyDeleteplease give me a help. I made a human head with eyes, nose and mouth in 3D Max and then export to Second life. Unfortunately the uploaded picture is totally changed. And also,"Unknown property: "vertColor" in undefined" msg is come.
But for the initial object is not received that msg. please give me a quick reply. Thanks
Can someone advise me? I can produce successful maps of editable poly spheres, but when I try any other shape, I get this error “ - (1) SCULPTGEN FAILED in prim 'Cylinder01' -> -- No ""get"" function for undefined”. I suspect the answer is simple, but I cannot see it.
ReplyDeleteHey Nom,
ReplyDeleteAre you sure you want to create sculpties? Do you know that now you can use normal meshes inside Second Life by using COLLADA? Sculpties have very special topology - bended planes. That's why you can't export/convert any shape to a sculptie, but only those that have plane topology. For example -> cylinder == bended plane, torus == bended cylinder, sphere == double bended plane etc.
This comment has been removed by the author.
ReplyDeleteHi Amis,
ReplyDeleteThanks for your quick response. Indeed, I am looking forward to building with mesh but I must also use sculpties for the time being as much existing work depends on them and viewer issues too.
I have also been working on 3DS 2008, but have just installed 2010 to see if that would help, at first I ccould not get Prim Composer to appear in the top menu, but after second restart, there it was. Anyway, problem solved now and I can now make the sculpties needed. Thanks so much for your hard work and interest.
Hiya Amis
ReplyDeleteShed any light on this error? on 3DSMax 2010 32 bit
MAXScript Auto-load Script Error - c:\Program Files (x86)\Autodesk\3ds Max 2010.......
--Compile error: Undeclared variable: prmcmpsr
--In line: bitmap bmp1 "bitmap" pos:[22,48] width:300 height:200
filename:prmcmpsr.
...
--Runtime error: Code block not created, unable to access code block local or parameter: prmcmpsr
...
--Type error: Interface method call requires MixinInterface, got: undefined
Ive put Prim Composer on before no problem but this time I did add the Prim Composer patches and Sculpty Grid Snapper etc
Could this be the problem?
All sorted..I put the *.ms files in the stdscripts folder.
ReplyDeleteI've put the sgs.mcr file into the UI/macroscripts folder..not sure if that's correct
:-)
Hey Tazzy. The whole "primcomposer" (all files and sub-folders) folder needs to be paste in "MAXFolder\stdplugs\stdscripts\". About the sgs.mcr, you can drag/drop it inside the viewport and it will copy automatically. You only need to find the Category and make a shortcut/button etc. Best regards
ReplyDeleteThankyou Amis
ReplyDeleteSo prim Composer is compatible with 3dsmax 2012/13 but not the patches or SGS?
Taz
Hello again. I can say for sure that all is compatible with max 2012 (i'm on it), but still not sure for 2013.
ReplyDeleteHiya
ReplyDelete'drag/drop it inside the viewport' only applies to the *.mcr files, not the *.mc ?
By design:
ReplyDelete.MCR = Macroscript
Simplest install is to drag/drop inside viewport and than make a shortcut/button ( no restart needed )
.MS = Maxscript ( regular )
Simplest usage is to drag/drop it, but it won't install, just start.
Those doesn't apply for Primcomposer. It's a very complex script that uses multiple .mcr-s and .ms, BUT it applies to the SGS script ( single .mcr ) and most of the scriptspot.com stuff :)Hope this helps.
Hi there;) here's a question;) or kind of... how can i convert already maded poly model in sculpt parts for example?is there a way or i have to remodel it using sculpt shapes?
ReplyDeleteHello MarySue. Do you know that from some time Second Life supports mesh ? If you export your model in COLLADA 1.4.1 or 1.4.0 you can upload it directly. Converting to sculpties is possible to some degree, but it's a huge trouble. If you can build you model from planes than you can recreate it from sculpties. There is no completely automated way :( Hope this helps.
ReplyDeleteThanks for help Amis;)
ReplyDeleteHey Amis, thanks for keeping this mirror up!. I;m looking to import some old sculpties and mesh them up, but i get a MAXscript rollout handler exception that says
ReplyDelete"--Type error set .bitmap requires BitMap, got: undefined"
whenever i try to use the sculpt map button. halp!
thanks<3
Hey Meg. What version of max ? I can confirm it works on Max9..2012, but not sure for 2013.
ReplyDeleteIm on 2013 (32bit) unfortunately. when i open max i get
ReplyDelete--runtime error: fileIn: can't open file - "C"\Program files Autodesk\3ds Max Design 2013\stdplugs\stdscripts\primcomposer\PrimchangeHandler.ms"
I had it working on max9, but i recently upgraded
Check the first comment on this post. He is having the same issue. It was due to wrong installation. Probably same problem in your case?
ReplyDeleteMAGIC! i can now confirm that at least IMPORTING on 2013 DOES work.
ReplyDeletewhen i go to generate sculpmap from selected i get a error that says ---------------------------
ReplyDeleteMAXScript RCMenu function Exception
---------------------------
-- No ""get"" function for undefined
it opens the script to line 428 and all that line says is throw()
Any one know how to fix this problem
im on 3DS max 2013