I decided to post something , some of you maybe already know it / used it , but still ...
It's not related to SL, but it's a big step in right direction about the future of 3ds max.
Also I like to mention that if you need more immediate help about prim composer you can get it in "3ds max" group in Second life. Having a snapshot of your sculpty in wireframe with polygon/vertex statistic switched ON and opened Unwrap UVW/Edit window will speed up things even more. Something like that: http://img217.imageshack.us/i/clipboard01uj.jpg/