Friday, May 27, 2011

Maxport's "--lsl" option seems to be broken.

Hey all,
Like the title states, it seems the "--lsl" option of maxport.exe no longer works :( I've made several tests on different sims and I was unable to make it operational. If someone have a different expiriance, please let me know :)
Best regards

Friday, May 13, 2011

Hotfix1 for 3ds max 2012 - Released

Hello all,
AD released a hotfix for max 2012 here:
This update fixes a bug in 2012 that was affecting prim composer.

Tuesday, March 22, 2011

Few things..

Hey all,
I decided to post something , some of you maybe already know it / used it , but still ...
It's not related to SL, but it's a big step in right direction about the future of 3ds max.

Also I like to mention that if you need more immediate help about prim composer you can get it in "3ds max" group in Second life. Having a snapshot of your sculpty in wireframe with polygon/vertex statistic switched ON and opened Unwrap UVW/Edit window will speed up things even more. Something like that:

Best regards

Tuesday, February 22, 2011

Information about the status of Prim Composer project

Hello all,
Many people are asking "What's going on with Prim Composer project?". The good news are that Shack ( the developer of prim composer ) is okay! He had some problems with his server and that's why the site is down. Right now he is busy with other things and don't have time to fix it, but he have fresh backup, so nothing is lost. About the future development of prim composer:
"At this point, I don't really know if I will continue with Prim Composer or not.  Maybe after meshes are released to the main grid...not sure."  - Shack Dougall

So bottom line: The future of the site and project are unclear but the developer is well :)
Best regards

Monday, February 14, 2011

Prim Composer Patches

Hello all,
Over the years I've created several patches to prim composer to ease my workflow. Check them here:

- Extension to "Size" menu, allowing you to manipulate object's bounding box. ( primary used for mega sculpties )
- "Stop auto aspect ratio" checkbox. (primary used to lower the LOD of a sculptie by exporting/importing it with lower resolution settings)
- New type of sphere creation ( polys instead of triangles )
- "Uncheck all faces to bake" bulk operation

Just unpack the archive and copy the files over the originals.
Have fun :)

Saturday, February 5, 2011

Sculpty Grid Snapper v1.25

Okay here is something coded by me for a change :))
Download: v1.25.rar

- Snapping a sculpty object to a sculpty compatible grid.
- Reducing the LOD of a sculptie (works only on max 2010/2011)
- Creation of a helper grids
- Bounding box manipulations.
- Custom resolution sculpties creation.
- UV fitting to 0-1 UV space
- Flipping the UVs to fix "Inside out" problem.

*Can be used only on collapsed Editable Poly

Sculpty animation:


Here are some tutorials I've created:

Basic baking:
Bench creation:
Cutting Sculpties by using UVs as reference:
Using 32bit textures and photographic exposure control: tutorial.rar
Using simple maxscript commands to create bulk operations: bulk.rar
Reducing LOD of a sculptie: LOD.rar
Bucket distribution rendering:
Tutorials by Shack (creator of Prim Composer) kindly hosted by Heb Dexler: